Nathanial Strickland
Game Designer

With over 11 years of game design experience across both traditional and live-service games, I’m dedicated to creating meaningful player experiences. I specialize in designing engaging systems and balanced economies, with a strong emphasis on team building and collaboration. My approach combines the depth of traditional game design principles with the adaptability of live-service strategies, all aimed at enhancing player satisfaction and supporting sustainable success.

My Portfolio

Skills

Leadership & Management: Team Leadership, Project Management, Stakeholder Engagement, Strategic Planning
Software: Microsoft Office, Jira, Confluence, Perforce, Adobe XD, Unity, Unreal 4, Lumberyard
Languages: SQL, XML, HTML5 & CSS3, JavaScript, C#, Java, Python
Data & Analytics: User Data Analysis, KPI Monitoring, Feature Roadmapping, A/B Testing
Game Design: UI/UX Design, Systems Design, Live Ops, Content Creation, Game Economy Balancing

Resume

March 2023 – November 2024

NetEase North America (Remote)
Lead Game DesignerLifeAfter

  • Product Owner for key UI redesign initiatives for LifeAfter PC, enhancing user experience and elevating engagement.
  • Spearheaded the creation of onboarding narratives and tailored sequences to boost user retention and immersion.
  • Provided strategic direction on design elements, ensuring product alignment with North American market preferences.
May 2021 – March 2023

Hi-Rez Studios, Alpharetta, GA
Senior Game Designer – SMITE

  • Led the conceptualization and execution of SMITE’s UI redesign, significantly improving user satisfaction and retention.
  • Product Owner for SMITE NIGHT, a weekly event system which improved player engagement and recurring retention rate.
  • Led cross-functional teams including Analytics, Product, and Marketing to align features with player trends and business goals.
  • Mentored junior designers, fostering growth in system design, balancing, and event creation.
  • Streamlined documentation and production practices, improving team efficiency and communication.
February 2019 – May 2021

Machine Zone, Palo Alto, CA
Game Designer IIFinal Fantasy XV: A New Empire

  • Led live operations content development to meet revenue targets and drive user engagement.
  • Defined sales strategies for new features in collaboration with Product Management, balancing progression and monetization.
  • Utilized game analytics to ensure the health and alignment of game features with both business and player objectives.
  • Balanced combat systems, ensuring a well-maintained competitive environment across all gameplay mechanics.
July 2016 – November 2018

Carbonated Inc, El Segundo, CA
Lead/Senior Game DesignerRacing Rivals

  • Led the redesign of core gameplay loops, focusing on player progression, retention, and engagement.
  • Managed stakeholder relations, pitching and refining game concepts with publishers and external partners like NBC Universal.
  • Directed the integration of Fast & Furious content into Racing Rivals, resulting in increased engagement and monetization.
  • Revamped live service pipelines, enhancing tools and methodologies to streamline game content releases.
October 2015 – July 2016

Electronic Arts – EA SPORTS, Orlando, FL
Associate Game Designer Madden NFL 2017

  • Led the analysis and presentation of simulation data, providing insights for senior leadership.
  • Overhauled draft class generation to align more closely with real-world compositions, improving player immersion.
  • Improved Connected Franchise mode by updating news feed articles and logic to enhance user experience.
 
December 2013 – October 2015

Associate Designer Madden NFL Mobile

  • Designed and implemented VIP Rewards Program that increased user retention, engagement, and monetization.
  • Re-designed economy and content standards for Madden NFL Mobile’s Season 2, boosting game balance and player satisfaction.

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